- The INCLUSO Manual
- 1. Introduction
- Can social media foster social inclusion of youth at risk?
- Social inclusion and social exclusion explained
- Social exclusion of marginalised youth
- Europe and overcoming social exclusion of marginalised youth
- The digital divide
- Social software & social media
- Social media and their use by young people
- The potential of social media
- The INCLUSO concept
- 2. Set up and run a project
- Part 1: Is it right for you?
- Part 2: Define your outcomes
- Part 3: Get your organisation ready
- Case 1: Make sure everyone knows
- Case 2: Management support can really help
- Case 3: Think about all levels of management
- Case 4: Highly qualified staff, but not ICT skilled
- Case 5: Do not rely on one specialist only
- Case 6: An ICT guru is not always necessary
- Case 7: Young people can be experts
- Case 8: Getting involved with service for unemployed
- Part 4: Choose the right tools
- Part 5: Getting started
- Case 1: It is all about the scale
- Case 2: Projects can fail because of a lack of staff engagement
- Case 3: Observe and learn
- Case 4: Privacy vs. promoting results
- Case 5: First - Necessity, Second - Fun
- Case 6: Backup from management is important as is backup from the team
- Case 7: Do not get too ambitious
- Case 8: Remember the code of conduct
- Case 9: A step to break the ice
- Case 10: Staff opinions differ about photo privacy
- Part 6: Keep your project running
- Case 1: How to befriend youngsters online
- Case 2: Reading and writing difficulties
- Case 3: Reading and writing skills online
- Case 4: Some young people are afraid of computers
- Case 5: A small computer brings a big surprise
- Case 6: Don't expect young people or employees to know copyright law
- Case 7: Do not forget about offline activities
- Case 8: People come and go
- Case 9: Let the young people feel special about being online
- Case 10: Be flexible
- Case 11: Social media triggers DJ career
- Case 12: Social media skills open up a new world
- Case 13: The unlikeliest participants
- Jody Skinner - Participating in this kind of project really gave the younger ones a better understanding of ICT, it increased their sense of responsibility.
- Part 7: Monitoring and evaluation
- Part 8: Sustainability
- 3. Examples of what you can do
- Actively promote the use of job sites to support young people in finding work
- Create a sociogram based on friends in a social network platform
- Online flashmob organisation
- Self-presentation via PowerPoint to increase Employability
- Set up your own social network site
- Support media competence by running a Christmas card competition
- Use a social media tool as the gateway to access general computer facilities
- Use a social network as a presentation platform for young people’s activities
- Use the internet to look for leisure opportunities
- Working on personality using avatars
- 4. Project sustainability
- 5. Business opportunities
- 6. Measuring impact
- 7. Be aware
- 8. Other Good Practices
- 9. A-Z of key terms and tools
- Appendix: The INCLUSO project
- Appendix: Research and policy note
- Appendix: References
- Appendix: Downloads
- The INCLUSO quick start guide
- The INCLUSO Game
- Common Creative Licence
- 1. Introduction